cross-posted from: https://hexbear.net/post/1934302
Video is over 2 hours long and goes over 1970s history of D&D and other tabletop RPGs inspired by D&D during this time.
Here's the description:
Just one year after the publication of Dungeons & Dragons, four other games debuted and helped define the new genre that would come to be called "Role-Playing Games." Learn about Boot Hill, Tunnels & Trolls, En Garde!, and Empire of the Petal Throne in this video: who created them and why, the game mechanics they used, and their legacy in shaping the future of roleplaying games for decades into the future.
Listen to it while you're doing other things, ig
I highly recommend subscribing to this channel, even if you're not going to watch or listen to the video, as he does other more shorter videos, and it's always nice listening to the history of D&D and tabletop RPG games from someone that worked on them during his prime.
Welp, again, enjoy.
I am one of the the dozens of players that loved this game when it dropped. Super hyped for this.
PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.
MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.
“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”
“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”
As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:
- Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
- Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
- Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
Let's say the PC doesn't count and you aren't taking into account backwards compatibility, emulation, online play, homebrew games, and the cost/availability of games.
I feel like I'd want to choose the PS3. Like the Xbox 360 it had a decent lifespan and a lot of games were produced for it. A lot of which are already some of my favorites.
The only things that would make hesitant are I feel like a lot of modern games are larger and have open worlds which I feel like that could be nice in the long run and many of my favorite games for the PS3 have been re-released.
I really love when people write about little details in videogames like these. Sometimes it's nice to appreciate the amount of effort developers put into some random background details.
Skull and bones got described as a "quadruple A" game. Why stop at 4 A's though?
RIP. Despite being a P2W game I guess I'll miss it. I used to play for about two or three weeks every now and then, in fact I installed it today and there was the announcement that it's closing shop.
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