submitted 4 days ago by chloyster@beehaw.org to c/gaming@beehaw.org

Apologies for the late thread!

What have you all been playing? I've been playing a ton of elden ring to get ready for the dlc :) suuuuper excited!

submitted 2 weeks ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let's discuss a specific game or series!

Let's discuss The Sims. What is your favorite game in the series? What aspects do you like about it? What doesn't work for you? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

submitted 10 months ago by chloyster@beehaw.org to c/gaming@beehaw.org

Forgot to post this yesterday oops :)

Anyway what are you all playing!

submitted 10 months ago by chloyster@beehaw.org to c/gaming@beehaw.org

Hey all! Another weekly thread is here.

This time I am also hoping for some feedback!

If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!

submitted 1 hour ago by Hdcase@beehaw.org to c/gaming@beehaw.org
submitted 3 hours ago* (last edited 3 hours ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hi everyone, here's my list of Medium-sized, "Rise of the RTS" list:

  • Top-5 Space Games
  • Honorable Mentions
  • Space-adjacent Games

I've added the last category because there are a lot of games that are in space-centric settings, but which do not directly deal with outer space itself (i.e. games on alien planets, in which the 'alien' part is very important, but you never really deal with space itself as part of the game). I won't give detailed descriptions, but I will put links to them all.

Top-5 Medium-Sized Space Games

5. Sins of a Solar Empire: Rebellion (SoaSE 2 is coming soon!)

A space RTS, where you command fleets of ships against rival... *ahem* Empires. If you like RTSes, but in a shorter, simpler, faster format, Sins is a great series to consider, especially since the sub-genre of Space RTSes has been pretty dead for a long while in mainstream, AAA games. Rebellion was a standalone 'expansion' to SoaSE, which from what I gather most people just now recommend to get in lieu of getting the original + expansions.

I would probably swap this out with Imperium Galactica 2 (see below), but I think it's age may make it too inaccessible for many players.

4. Space Engineers

On the dead-opposite end from an RTS, comes a first-person, multiplayer game about being the people who actually build all those ships you're commanding in other games. Space Engineers is really unique in that you are basically playing Minecraft, but building spaceships. You can start on a planet, find a frozen lake, start mining and refining nearby iron, nickel, etc, and before (too) long launch your first horribly ugly spaceship, maybe even into space!

There are tons and tons of mods, including mods that add NPC factions and new weapon and block types, and lots of very engineering-focused content to let you do complex pseudo-automations. If you're like me, you'll always play on the sandbox solar system start, manage to get off the Earthlike planet, make a base on one of the asteroids nearby, and promptly die to NPC pirates. But it's fun!

3. Homeworld (1999)

The One and Only Homeworld, one of the most famous space games of all time. This was the pinnacle of mission-based RTS in 1999, and still holds up well today (at least in the space genre). Amazingly, a year later we also got Ground Control and Earth 2150, so truly the turn of the millennium was a special time for RTSes.

This is a game that really showed a love of the beauty and awe of space. Though it couldn't always convey it perfectly, it always tried. This is not a base-builder RTS (a la StarCraft, C&C, etc), which can turn a lot of people off, but if you really just love bite-sized, tactical, crunchy combat, with the added verticality of 3D space, Homeworld set the gold standard for years.

2. Kerbal Space Program

So much ink has been spilled about KSP, it's hard to know what to write that isn't common knowledge, but in case you've never heard of it or looked into it, Kerbal Space Program is a physics-based rocket-building and space exploration game, where you operate a space organization analogous to NASA, on the planet Kerbin. It has a plethora of systems to engage with, like conducting research and performing experiments under specific conditions to unlock new tech, doing contract missions for money, trying for difficult achievements, or even just trying to actually reach the distant and unusual planets and moons. You can literally play it for years and never successfully land a ship on many of the planets or moons, much less get home afterwards. It also has a sandbox mode if you're not interested in the money and tech management, and just want to build and test rockets.

It has mods out the wazoo, including many which help the less mathematically-inclined of us, such as MechJeb (basically a highly-configurable auto-pilot system). It won't save you from yourself, but it will often save you from the vagaries of the physics engine.

All fear the Kraken!

1. Distant Worlds: Universe

You may commence the head-scratching or the mouth-foaming!

Distant Worlds: Universe is a sandbox RTS / 4X game where you simply usher a space-faring civilization through whatever comes.

Where it stands apart, and what makes it completely different and unique from basically any other game I can think of, is that you can granularly elect for any parts of your empire's control to be automated.

You can literally have the game play itself, if you so desire.

Or you can just control the fleets. Or just the research. Or maybe you only choose the government policies, roleplaying congress, with no actual control over how those policies play out. Or maybe you just play it like a normal 4X RTS, but getting rid of the micromanagement of planets. Or maybe you have the AI ask you permission for certain choices, and treat it as basically a smart advisor.

It's a really special and unique game, and it also has so many mods and so much content that you can change it up, or do total conversions. Wanna just turn it into Star Wars, or Stargate, or Babylon5, or Warhammer 40k, or Eve Offline, or Battlestar Galactica, or Macross, or (obviously) Star Trek? You can!

Honorable Mentions

Galactic Civilizations 2,3,4

A long-running series from Stardock, a classic name in TBS (turn-based strategy) games. I personally love 2 and 3, but I have heard very positive things about 4 as well. It is more... cartoonish? and lighthearted than many other 4X games, but that doesn't mean they're less difficult; it's very tactical, and has a good blend of straight empire-control-jockeying and random events to spice things up. In many ways I'd call it a predecessor to Stellaris.

Pax Imperia: Eminent Domain

The oldest game that will appear on any of these lists, Pax Imperia is an RTS from 1997, that still holds up strong today. You can create a custom species to play as, or choose from some presets. You can customize ships extensively, and there is a massive research tree. The combat is engaging and tactical, and it really feels like FLEETS fighting, not just little individual ships all skirmishing in the same place. Plus, it has one of the COOLEST opening cinematics for a video game. THIS THING SLAPS.

Descent: Freespace

The classic Descent series from Volition (RIP) moved out of asteroids, and into space wars! This is a mission-based space combat game, in which you played as humans fighting against a new and deadly alien species invading both you and the other hostile alien species humans were already at war with (the Vasudans). It really does a great job of making you feel... helpless in space. You're not really some badass, you're a single pilot in a great big war, and you're struggling to hold on and pull through alive.

Also, has a really great cinematic intro.

Imperium Galactica 2: Alliances

This is probably the game I actually come back to the most on this list of Medium-sized games. It is a really great RTS / 4X, with 3 main factions with campaigns, and a bunch of minor factions you can play in skirmish scenarios with.

It's got everything:

  • Ship customization
  • Planet-side city planning (and invasions! You actually get to land tanks on enemy planets and assault their structures, and they your's).
  • Spying, and counter-intelligence, and framing other empires, and stealing tech, and assassinating leaders, and hiring different species of aliens as spies to be more effective for certain missions, or against their own factions, or even forcing spies you capture to be double-agents! Holy hell!
  • An alien race that (contrary to the literal name of the game) cannot conduct diplomacy at all, and just wants to murder everyone, and has superweapons!

Obligatory cool-but-short intro movie. "DIE! DIE! AHAHAHAHA!"

Take On Mars

As the final Honorable Mention, we have a complete swerve from the rest of the list. Take On Mars is a Mars exploration sim from Bohemia Interactive. Literally playing as essentially NASA, you build rovers, land them, and carry out science missions. Like, "land here, drive the rover to this rock formation, take sample, launch sample-return vehicle/ transmit spectrometer data", etc. I think it also has missions where you build a base for people, but I never bother with those. It's a true sim, so it's slow, and methodical, and you can drive a rover for 30 minutes only to get frustrated and drive too fast and hit a rock and fuck up your rover's wheels and have to start all over... though you get to keep your job, unlike IRL.

If you enjoy relaxing simulation games, this one is really nice.

Space-Adjacent Mentions, Medium-Sized:

submitted 10 hours ago* (last edited 6 hours ago) by t3rmit3@beehaw.org to c/gaming@beehaw.org

Hey everyone, I'm a big player of Space Games of all forms, and this mini-genre (or 'theme', if you prefer) really has a TON of range and depth, and is a very fertile ground for indie and unique projects. I was recently playing a game called Avorion, after owning it for years without ever really engaging with it, and I've gotten hooked, and sunken 100+ hours into it in a couple weeks. That made me think about the variety of really cool games in this space, and about people who might not know some of these, or might be interested in a space-game junkie's thoughts on them (I am TooManySpaceGames on Steam, feel free to friend me). Note that I am not going to include games that you can no longer legally acquire, or which cannot run on modern hardware or OSes (sorry, Freelancer).

Without further ado, here are my Top-5 "AAA" Space Games:

5. No Man's Sky

A well-known comeback story in gaming, No Man's Sky debuted at E3 2014, and then released in 2018 with MUCH less in features than both the E3 trailer, and than what developers had directly promised in interviews. Hello Games (the creators) have since then spent the subsequent 6 years releasing very large updates- all free- that have taken the game beyond parity with the original promises.

It is a third-person RPG, that also features ship combat (though imo this is its weakest area), interacting with alien races (with a great language-learning system), ship/weapon/outfit customization, base-building, running NPC colonies, missions, etc. There's a LOT to do. If you enjoy large open worlds and exploration, it offers that in spades. It can be played solo or online, and there are live-service-esque features like timed events that give unique ships, outfits, modules, etc, all free.

NMS deserves special mention to the insane numbers that it can earnestly claim, with a total system count of 2.2 TRILLION possible solar systems, 18 quintillion possible planets and moons total. I say "possible" because everything is procedurally-generated, so they are only tracking essentially metadata about systems that have been visited, and most systems will never even be visited. It is still wild to think about.

4. Stellaris

An(other) RTS-4X (explore, expand, exploit, exterminate) game from Paradox, Stellaris offers TONS of customization options (including mods), but at the cost of, well, high cost for the many DLCs. It is infinitely replayable, and very customizable in how you want the universe to be set up. It's tough to find AAA RTS-4X games in the space game realm, and other contenders like Endless Space 1/2 just don't have the breadth that Stellaris does.

Stellaris has a high focus on randomized events, narrative events, and overarching story lines. As an example, you may get a notification that an asteroid was spotted heading towards a planet, but when you send a fleet of ships to destroy it, discover that the asteroid is actually a monument built by an ancient race. You would then need to decide what to do with it, with various potential outcomes (e.g. destroy it, put it into orbit as a tourist destination, move it so it passes by the planet and goes on its way, etc).

Or you may find a giant derelict ringworld, or dyson sphere, or or deep-space scanning antenna, and be able to rebuild them and use them as a colony. Or you may invent a cool new warp drive, only to find that activating it alerts some inter-dimensional being to your presence, who then invades. Lots of cool narrative beyond the usual 4X "fight other groups for territory", though that is the meat of the game.

3. Eve Online

A game that you either love or hate, Eve is (in)famous for its player-centric and adversarial nature. It receives a lot of very unjust (imo) criticisms for being unplayable as a solo player or small group (patently false; I've run small group Corps, and have been playing it solo for the past 4-5ish years). It is really a sandbox, where you can attempt to do anything you want, with relatively few restrictions. It also has a truly player-driven economy, where the ships you fly, the guns and modules you equip, and the ammunition you shoot, were all built by players, from materials they mined from asteroids (and moons and planets) or farmed from NPCs.

I ran several corporations in "wormhole space"/ "j-space", which is basically an entire set of hundreds of star systems (in addition to the several thousand systems of "k-space", or "empire space" that the universe map covers) that are only accessible through ephemeral wormholes, and which have unique and cool properties. I later joined a medium-sized "Nullsec" alliance, and was part of a major series of wars between large alliances, mostly working as a Fleet Commander (FC) for stealth-bomber "blops" (black-ops) drops. After that I shifted over to solo-building capital ships to sell to large Nullsec corporations. Even after playing since 2011, I haven't touched all the various systems in Eve.

2. X4: Foundations

I only really got into the X series with X4, though I had owned X3 for many years, and failed several times to get hooked by it. To put it simply, the X series are first-person 4X games, where economic simulation is a really key focus. You can mine, build components, build ships, build stations, fight stuff, sell the stuff you build to NPCs, watch the NPCs fight stuff using the stuff you sold to them, etc. You can influence the actually-simulated outcomes of wars between NPC factions through economics, which is really cool. For instance, in one game I wanted one faction (Split) to take over a bunch of another faction's (Teladi) space, so I bought lots of shipbuilding materials FROM the Teladi at high cost to myself, and sold them to the Split to use or used them myself, which very quickly resulted in the Teladi being unable to replenish their fleets, and the Split taking over several Teladi systems.

There are no limits on what you can own (fleets, stations, etc) so you can absolutely build up a massive faction and eventually take over the entire universe.

1. Mass Effect Series

Rather than call out one specific game, I think Mass Effect merits mention as a unified body (including Andromeda). Mass Effect is a third-person RPG space opera, following a mostly linear storyline (unlike my usual propensity towards large sandboxes). It includes 3 'mainline' games, and one spin-off (Andromeda, that focuses more on open-world exploration than 1-3). It is a truly phenomenal series, though it struggles to hold up gameplay-wise the further we get from its release. Its writing manages to be both very human and very epic, with a cast of close-knit and memorable characters, while also managing to feel like you are having a wide-ranging impact on the world. It never feels like you're "along for the ride" in these events, which is a pitfall that many RPGs fall into (*cough* Bethesda games post-Morrowind *cough*).

If you are a fan of BG3, or DA:I (and somehow haven't played ME), this is right up your alley.

If playing it is too daunting, especially given its age, there are videos on YouTube that condense the story and events down into a mini-movie (though this obviously loses the personal choice aspect).

Honorable Mentions: Starfield, Star Citizen, and by popular demand, Elite: Dangerous

I hesitated to include these, as there is a lot of very negative reaction out there towards the first 2, and I have personal bad blood with E:D, but I feel that not to include them would be remiss towards any serious discussion of AAA space games, and everyone was (rightfully) pointing out the omission of E:D.

Starfield is of course Bethesda's reskin of their Creation Engine games... IN SPACE! Highly-anticipated, it received both very fair and very unfair criticism upon its release. Now that the Creation Kit (modding tools) are in players' hands, it has me very optimistic that it will turn into the kind of wide-AND-deep RPG we all wanted.

If you have not played a Bethesda game before... do not start here.

Start with Morrowind.

Or (for everyone who rolled their eyes reading that), start with Fallout 4. Both are much better introductions to Bethesda games. And no, New Vegas is not a Bethesda game, and the fact that Obsidian was able to eat their lunch with their own engine should not dissuade you from appreciating their actual games on their own merits (and demerits). So also play New Vegas, but don't do that in lieu of playing actual Bethesda games.

Star Citizen is a MMO space sim from Chris Roberts, the creator of Freelancer and the Wing Commander series, famous in part for Mark Hamill's starring role back in the heyday of FMV games. Star Citizen is the multiplayer MMO world counterpart to Squadron42, a singleplayer space action game that they are also currently developing (which stars a LOT of big-name actors), but which is not yet open for players to test.

Star Citizen is a sandbox, that shares much in game design structure with especially Eve Online, though that is a highly-sensitive and argued subject in the SC community. It is incredibly impressive, with about the best graphics you'll see in a video game, and in its incredible technical capabilities (like actually traversing a solar system from planet surface, to space, to planet seamlessly, sans loading screens. It it still very much in-development, and there is a lot of criticism over its funding model (they are not publisher-backed, but instead crowdfunded, first on Kickstarter, and now via ship sales). They host free-fly events regularly, so you can always try it for free, and the entry-level game packs (it's not subscription-based) give you the game + 1 ship start at ~$45.

It's worth mentioning because it is the closest thing to a true space sim out there. You really do just get dropped on a planet with whatever starting ship you have, a little money, and are turned loose to do what you want. I have had an ongoing debate with my wife about whether sandbox sims are the true final goal of all games (my opinion), and SC is a really incredible achievement even in its in-development state, as a sandbox sim.

Elite: Dangerous is a sandbox Spaceflight Sim from Frontier Games and founder David Braben, who famously made the original Elite games (which are generally considered to be largely responsible for Space Sim games as a genre), played in an online or offline world. It is incredibly expansive, only second to No Man's Sky in number of solar systems to explore, and at least somewhat based on actual scientific survey data about many of the systems, which is pretty cool. The original Elite (1984) was a space trading game, and Elite: Dangerous is still at its core about this.

It has very snappy, sometimes very unforgiving combat, and has expanded since launch to include things like planetary landings, FPS combat, and a bunch of other content, though it is all a separate purchase from the base game, under the title "Horizons". I cannot personally comment on Horizons content, as I only played the original game.

If you really like very realistic solar systems, and a much more 'laid back' experience of just Zen-jumping your way across the galaxy, E:D is a great option.

Anyways... let me know what you think!

What other AAA space games do you love? What do you think of those on this list?

I'll be making parts 2 and 3 going over Medium and Small games soon, so if you enjoyed this, stay tuned!

submitted 14 hours ago* (last edited 14 hours ago) by theangriestbird@beehaw.org to c/gaming@beehaw.org
submitted 2 days ago by remington@beehaw.org to c/gaming@beehaw.org
submitted 4 days ago by Hdcase@beehaw.org to c/gaming@beehaw.org

"The closure of any team is hard obviously on the individuals there, hard on the team," Spencer said. "I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It's obviously a decision that's very hard on them, and I want to make sure through severance and other things that we're doing the right thing for the individuals on the team. It's not about my PR, it's not about Xbox PR. It's about those teams.

"In the end, I've said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.

"We will continue to go forward. We will continue to invest in what we're trying to go do in Xbox and build the best business we can, which ensures we can continue to do shows like the one we just did."

submitted 5 days ago by eezeebee@lemmy.ca to c/gaming@beehaw.org

I always wanted to try this game when I was a kid. When checking out reviews on Steam I noticed someone mention that Sega was giving it away for free for their 60th anniversary (a few years ago), and that website is still up and running. Long story short, I tried it and it works. Replacing the localhost part of the URL was necessary as the screenshot mentions.

submitted 6 days ago by sexy_peach@beehaw.org to c/gaming@beehaw.org
submitted 6 days ago by N00b22@lemmy.ml to c/gaming@beehaw.org

I don't know man, it looks like another unoptimized game...

submitted 6 days ago by CharlesReed@kbin.run to c/gaming@beehaw.org

Really excited we're getting more content for Alan Wake 2! Not so excited that they're just now offering a physical edition.

submitted 6 days ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

Looks like things are going to get really interesting


Been enjoying punch out and super punch out and wondering if there are similar games out there. Any recommendations?


The new UI elements are very cool imo

submitted 1 week ago by chloyster@beehaw.org to c/gaming@beehaw.org
submitted 1 week ago by helenslunch@feddit.nl to c/gaming@beehaw.org
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